Diffuse and Normal maps. All normal maps been made with xNormal from bw images by using Leavon's technique. When I needed more depth I just changed the mode to 16 bit and overlayed the normal map few times with a bit of gaussian blur. For wood textures I used a bit of surface blur on the bw image before converting to normal map to avoid to noise.
Barricades+ med kit
Flag+ weapon box
Ground edge+ spiked wire
Ground
Snow texture for vertex painting
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