Tuesday, 30 April 2013

Diorama textures

Here is my diorama in Maya, fully textured.


Diffuse and Normal maps. All normal maps been made with xNormal from bw images by using Leavon's technique. When I needed more depth I just changed the mode to 16 bit and overlayed the normal map few times with a bit of gaussian blur. For wood textures I used a bit of surface blur on the bw image before converting to normal map to avoid to noise. 

Barricades+ med kit


Flag+ weapon box



Ground edge+ spiked wire



Ground



Snow texture for vertex painting








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