Tuesday 30 April 2013

Normal Maps


For Normal maps I first created all the high poly bits that I needed and then baked them to the plane.


To help me place all the normals in the right place I mainly use AO map, in the beginning my normal map resolution was 2048 and then I resized it to 1024 with bicubic sharper mode.





I also made normal to cavity conversion in xNormal filter.


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